So if you want to change your Standing Stone combination without losing the power stored in the Crown, simply unequip the Crown and then activate the Standing Stone to get the power, after that equip the Crown again.
Taking the same example as above, looking at the Hide ArmorAddon record shows all 3 biped slots match the skin partitions of the mesh. All the slots used in the nif should also be used when creating the ArmorAddon record or the end result won't turn out like expected (see 2nd post). In the CK, the partitions (or Body Parts) identified in the nif are called Biped Slots. There are two types of records in the CK that are important and related to partitions ĪrmorAddon record - identifies parts where the armor coversĪrmor record - identifies the slot that will be blocked from anything else trying to use it In general practice a mesh should not use both of these types, use one or the other. It is still a partition except it doesn't identify a partition slot in the nif, it is identified in the armoraddon/armor records. the partition is mirrored in the armoraddon in the CKĪ mesh can also have a NiSkinInstance instead of a BSDismemberSkinPartition. partitions are made in either blender/3dsmax or Outfit Studio can be misc slots that aren't used by others when main slots are expected to be used determines parts where the armor covers - (mainly 32 body, 34 forearms, 38 calves for armor/clothing pieces, 33 hands for gloves, 37 feet for boots) General rules to follow regarding BSDismemberSkinPartition - Partitions The armor itself only contains one partition for the body, because it does not cover forearms or calves. In this case, the "body" of this mesh contains the same partitions as the malebody mesh (and always should). Looking at the malebody_1.nif in NifSkope we can see the Skin Partitions defined under BSDismemberSkinInstance of it's NiTriShape. The number of partitions is dependent on how the mesh is set up but must have at least 1 Skin Partition. There's also a list that can be seen in NifSkope if you hover over BSDismemberBodyPartType.Įvery NiTriShape (BSTriShape for SSE), or object, in a skinned mesh requires a Partition.
A full list of all the body parts (or biped slots or nodes) can be found here. The Body Parts represent all the biped slots that can be used in the making of armor/clothing/jewelry, etc. In Skyrim they are a virtual representation of any skinned/rigged mesh. Biped slots, Body slots, Armor slots, body part, partition, all mean the same thing. These partitions are further defined by "Body Parts". Huh? Ok, a skin partition is a collection of vertices ruled by certain bones. This information can be found under the BSDismemberSkinInstance node of the NiTriShape (BSTriShape for SSE) in NifSkope and in the Armor and ArmorAddon records in the CK.Ī Skin Partition is where a mesh is partitioned into submeshes such that each vertex of a submesh is influenced only by a limited and fixed number of bones. Skyrim armor or clothing meshes use Skin Partitions to divide up the mesh into related body parts.